
FromSoftware is a privately held Japanese studio owned by three companies, not the public. Its majority owner is Tokyo-listed media group Kadokawa Corporation, with minority stakes held by a Tencent subsidiary and by Sony. The studio has no shares of its own that trade on an exchange.
FromSoftware was founded in 1986 by Naotoshi Zin, and is best known today for Dark Souls, Bloodborne, Sekiro, and Elden Ring. Hidetaka Miyazaki has served as representative director and president since 2014.
The three owners split the studio roughly 70 / 16 / 14. Kadokawa holds about 69.66%, Tencent subsidiary Sixjoy Hong Kong holds 16.25%, and Sony Interactive Entertainment holds 14.09% after a 2022 deal worth about 36.4 billion yen, or roughly $260 million.
The real ownership contest now sits one level up, at Kadokawa. Sony became Kadokawa's largest shareholder in January 2025 with about a 10% stake, then activist fund Oasis Management overtook it in 2026, pushing past 15% and campaigning to remake Kadokawa's board.
FromSoftware is one of the most influential studios in modern gaming. Its punishing action role-playing games, built around methodical combat and cryptic world design, turned the "Soulslike" into a genre that other developers now copy. Elden Ring, released in 2022 with story input from novelist George R.R. Martin, became the studio's commercial breakout and has shipped more than 30 million copies.
Despite that reach, FromSoftware is not an independent company and it is not public. It is a subsidiary controlled by Kadokawa Corporation, a Japanese entertainment conglomerate, with two large minority owners in Tencent and Sony. When people ask who owns FromSoftware, the accurate answer is those three companies, in that order of size.
Understanding the structure matters because it sits at the center of a live corporate fight. Sony and an activist investor are both circling Kadokawa, the parent that controls FromSoftware. Who ends up steering Kadokawa will shape how much creative and financial independence one of gaming's most valuable studios keeps. This article traces the chain from the studio up to the owners who actually hold the votes.
Company overview
FromSoftware, Inc. was founded on November 1, 1986 by Naotoshi Zin and is headquartered in Tokyo, Japan. It began as a business software developer before releasing King's Field in 1994, an early first-person role-playing game that set the template for the difficult, atmospheric titles the studio became known for. It later created the long-running Armored Core mecha series.
The studio's modern identity was built by Hidetaka Miyazaki, who joined in 2004 and directed Demon's Souls, the Dark Souls trilogy, Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring. These games earned both critical awards and mass sales, and they made FromSoftware a strategic asset that larger companies wanted to own a piece of.
FromSoftware does not publish standalone financial statements, because it is a subsidiary rather than a listed company. The clearest measure of its scale is its output. Elden Ring shipped more than 30 million copies as of April 2025, its Shadow of the Erdtree expansion passed 10 million copies by mid-2025, and the co-op spin-off Elden Ring Nightreign added several million more after its May 2025 launch. The Elden Ring franchise alone has moved more than 45 million units. That kind of hit-driven value is what a business valuation calculator struggles to capture, because a single blockbuster release can reset a studio's worth.
Ownership structure
FromSoftware is private, held by three corporate owners
FromSoftware is a privately held company. Its shares do not trade on any stock exchange, and retail investors cannot buy them directly. Instead, the studio is owned by three companies that hold its stock among themselves: Kadokawa Corporation, a Tencent subsidiary, and Sony.
The only way to gain public exposure to FromSoftware is indirectly, by owning shares of its listed parent or of its minority backers. Kadokawa trades on the Tokyo Stock Exchange, Sony trades in Tokyo and New York, and Tencent trades in Hong Kong. FromSoftware itself remains a controlled subsidiary, so the meaningful ownership analysis happens at the parent level.
Founder equity
Naotoshi Zin founded FromSoftware in 1986, but he does not own or control it today. The studio changed hands twice at the corporate level. IT outsourcing firm Transcosmos became its parent in 2007, then Kadokawa acquired an 80% stake from Transcosmos in May 2014, bringing FromSoftware into the Kadokawa group.
Hidetaka Miyazaki, the president most associated with the studio's success, is an executive rather than an owner. FromSoftware has not disclosed any personal equity stake held by Miyazaki, and as a wholly controlled corporate subsidiary its shares sit with Kadokawa, Tencent, and Sony rather than with individual managers or founders. Control follows the corporate cap table, not the creative leadership.
Investors by ownership event
FromSoftware's ownership has been set by a small number of corporate transactions rather than by venture funding rounds. The table below traces the deals that produced today's split.
Round | Date | Amount raised | Lead investor(s) | Valuation |
|---|---|---|---|---|
Transcosmos control stake | 2007 | Not disclosed | Transcosmos, Inc. | Not disclosed |
Kadokawa acquires 80% | May 2014 | Not disclosed | Kadokawa (via Kadokawa Games) | Not disclosed |
Sony and Tencent minority stake | Aug 2022 | ~¥36.4B (~$260M) | Sony Interactive Entertainment, Tencent (Sixjoy Hong Kong) | Implied ~¥120B for the studio |
The 2022 transaction was a purchase of newly issued shares, so the money went into FromSoftware and diluted Kadokawa's holding rather than cashing it out. After the deal closed, the three owners settled into the split that still governs the studio.
Key institutional owners
Kadokawa Corporation is the majority owner, holding about 69.66% of FromSoftware. Kadokawa is a Tokyo-listed entertainment group that spans book and manga publishing, anime, film, games, and web services. It has controlled FromSoftware since 2014 and consolidates the studio in its game segment.
Tencent holds 16.25% through its subsidiary Sixjoy Hong Kong Limited. The Chinese technology and gaming giant has spent years buying stakes in studios worldwide, from full ownership of Riot Games to minority positions in Epic Games and others. Its FromSoftware stake fits that pattern of broad, passive positions in prized developers. Tencent's wider strategy is covered in who owns Tencent.
Sony Interactive Entertainment holds 14.09%, giving the PlayStation maker a direct financial interest in a studio whose games have often launched first or exclusively on its consoles. Sony's stake is both financial and strategic, tightening its relationship with a developer central to the PlayStation library. Sony's own ownership is detailed in who owns Sony.
Ownership at the parent level
Because Kadokawa controls FromSoftware, whoever controls Kadokawa has ultimate influence over the studio. That top layer changed sharply in 2025 and 2026. Sony, which already owned about 2% of Kadokawa, invested roughly 50 billion yen, or about $318 million, for newly issued shares and became Kadokawa's largest shareholder with about a 10% stake in January 2025. The two companies framed it as a capital and business alliance to expand Kadokawa's intellectual property into film, television, and games globally.
In 2026 the picture shifted again. Activist fund Oasis Management built a position in Kadokawa, overtook Sony, and raised its holding past 15%, making it the largest single shareholder and setting up a governance fight described later in this article.
Key people in control
President: Hidetaka Miyazaki
Hidetaka Miyazaki is the representative director and president of FromSoftware, appointed on May 21, 2014, the same year Kadokawa took control. He joined the studio in 2004 and rose from designer to the creative force behind its most successful games. He runs day-to-day operations and sets creative direction, but his authority is operational. Ownership and ultimate control rest with the corporate shareholders above him.
Parent company leadership: Kadokawa
Because FromSoftware is a subsidiary, its strategic direction answers to Kadokawa's board and management. Kadokawa's chief executive, Takeshi Natsuno, leads the parent that holds the majority stake, which makes Kadokawa's leadership decisions consequential for the studio. Natsuno's position came under direct pressure in 2026, as detailed below, which is unusual for a parent company whose subsidiary is performing well.
Board and control
FromSoftware's board reflects its ownership. Kadokawa, as majority holder, has the votes to control the studio's governance, while Sony and Tencent hold minority economic interests without a controlling block between them. This is a controlled-subsidiary model, not a dispersed public one. The studio's independence is a matter of how Kadokawa chooses to manage it rather than a structural guarantee, which is exactly what the activist campaign at the parent has put in play.
Ownership history and timeline
Year | Event |
|---|---|
1986 | Naotoshi Zin founds FromSoftware, Inc. in Tokyo |
1994 | Releases King's Field, its first role-playing game |
2007 | IT outsourcing firm Transcosmos becomes FromSoftware's parent |
2014 | Kadokawa acquires an 80% stake from Transcosmos; Hidetaka Miyazaki appointed president |
2022 | Elden Ring launches; Sony and Tencent buy a combined 30.34% for ~¥36.4B (~$260M), leaving Kadokawa at ~69.66% |
2025 | Sony invests ~¥50B (~$318M) in parent Kadokawa, becoming its largest shareholder at ~10% (effective January 7) |
2026 | Activist fund Oasis Management overtakes Sony as Kadokawa's largest shareholder, raising its stake past 15% |
Regulatory and controversy issues
Activist pressure on the parent company
The most material ownership issue facing FromSoftware sits at Kadokawa. In 2026, Hong Kong-based activist fund Oasis Management built a stake in Kadokawa, became its largest shareholder, and raised its position past 15% of voting rights. Oasis published a long proposal criticizing Kadokawa's management, including what it called "profit leakage" from FromSoftware's reliance on third-party publishers for its games. Oasis argued Kadokawa was not capturing enough value from its most valuable studio.
A contested CEO vote
Oasis campaigned to remove Kadokawa chief executive Takeshi Natsuno at the company's 2026 annual meeting. At the June 24, 2026 meeting, shareholders reappointed Natsuno, but support fell to 59.68%, down sharply from 90.26% a year earlier. More than 40% of votes withheld support for the CEO, a striking level of dissent for a Japanese blue-chip board and a sign the ownership fight over Kadokawa, and by extension FromSoftware, is far from settled.
Creative independence risk
FromSoftware has kept notable creative freedom under Kadokawa, releasing difficult, single-player games with limited monetization at a time when many large publishers push microtransactions. Both the activist pressure to extract more value and the possibility of tighter control by a strategic owner like Sony raise questions about whether that hands-off approach continues. These are strategic and reputational risks rather than confirmed changes, but they are the kind of exposure a risk register template is built to track.
Competition and consolidation scrutiny
Stakes held by Tencent and Sony, two of the largest forces in global gaming, place FromSoftware inside the broader consolidation of the industry. That trend has drawn regulatory attention worldwide, most visibly in the review of large console and publisher deals. FromSoftware's minority ownership has not triggered a major antitrust challenge, but the concentration of gaming power among a few giants remains a live policy concern.
Why ownership matters
Ownership shapes FromSoftware's future in a way that most players never see, because the brand on the box is the studio, not the conglomerate that controls it. FromSoftware answers to Kadokawa, and Kadokawa now answers to a shifting group of powerful shareholders. The decisions that matter most for the studio, from how its games are published to how aggressively they are monetized, are increasingly set in boardrooms rather than in the development studio.
The three-way split gives each owner a different motive. Kadokawa wants a profitable subsidiary that strengthens its intellectual property portfolio. Sony wants a closer tie to a studio whose games sell PlayStation consoles, and its parallel investment in Kadokawa deepens that leverage. Tencent wants exposure to a premium developer as part of a global portfolio. When those motives align, FromSoftware gets stability. When they diverge, the studio can become a bargaining chip. The rivalry between console owners is a recurring theme in how Sony makes money.
The activist campaign is the wild card. Oasis is pressing Kadokawa to extract more value from FromSoftware, which could mean changes to how the studio publishes and prices its games. That is a direct challenge to the creative independence that made FromSoftware valuable in the first place. The tension between short-term financial return and long-term creative reputation is the core of the ownership story, and it is why the fight over Kadokawa's board matters to anyone who cares about the studio's games.
For players, the structure is mostly invisible today but carries real stakes. FromSoftware's reputation rests on demanding, uncompromising design that has resisted the monetization common at other large studios. Whether that survives depends less on Miyazaki and more on who ultimately controls Kadokawa, a question that peers like Nintendo and Capcom have answered in their own ways by staying founder-influenced or independent.
Frequently asked questions
Who owns FromSoftware?
FromSoftware is privately owned by three companies. Kadokawa Corporation, a Tokyo-listed entertainment group, holds the majority at about 69.66%. Tencent, through its subsidiary Sixjoy Hong Kong, holds 16.25%, and Sony Interactive Entertainment holds 14.09%. The studio has no publicly traded shares of its own.
Is FromSoftware publicly traded?
No. FromSoftware is a private subsidiary and its shares do not trade on any exchange. The only way to gain exposure is indirectly, by owning stock in its listed parent Kadokawa (Tokyo Stock Exchange, ticker 9468) or in its minority backers Sony and Tencent.
Who founded FromSoftware?
FromSoftware was founded on November 1, 1986 by Naotoshi Zin in Tokyo. It started as a business software developer before moving into games with King's Field in 1994. Zin does not own or control the studio today, which has passed through Transcosmos and then Kadokawa at the corporate level.
Who is the president of FromSoftware?
Hidetaka Miyazaki has been representative director and president since May 2014. He joined the studio in 2004 and directed Dark Souls, Bloodborne, Sekiro, and Elden Ring. He leads creative and day-to-day operations, but he is an executive rather than a disclosed owner, so control rests with the corporate shareholders.
The largest shareholder is Kadokawa Corporation at about 69.66%, followed by Tencent (via Sixjoy Hong Kong) at 16.25% and Sony Interactive Entertainment at 14.09%. One level up, control of Kadokawa itself is contested, with Sony taking a roughly 10% stake in January 2025 and activist fund Oasis Management overtaking it in 2026 with a position above 15%.
How much did Sony and Tencent pay for their stakes?
Sony and Tencent together paid about 36.4 billion yen, or roughly $260 million, for a combined 30.34% of FromSoftware in a 2022 purchase of newly issued shares. Separately, Sony invested about 50 billion yen, or roughly $318 million, in parent company Kadokawa in early 2025 to become its largest shareholder at the time.

FromSoftware is a privately held Japanese studio owned by three companies, not the public. Its majority owner is Tokyo-listed media group Kadokawa Corporation, with minority stakes held by a Tencent subsidiary and by Sony. The studio has no shares of its own that trade on an exchange.
FromSoftware was founded in 1986 by Naotoshi Zin, and is best known today for Dark Souls, Bloodborne, Sekiro, and Elden Ring. Hidetaka Miyazaki has served as representative director and president since 2014.
The three owners split the studio roughly 70 / 16 / 14. Kadokawa holds about 69.66%, Tencent subsidiary Sixjoy Hong Kong holds 16.25%, and Sony Interactive Entertainment holds 14.09% after a 2022 deal worth about 36.4 billion yen, or roughly $260 million.
The real ownership contest now sits one level up, at Kadokawa. Sony became Kadokawa's largest shareholder in January 2025 with about a 10% stake, then activist fund Oasis Management overtook it in 2026, pushing past 15% and campaigning to remake Kadokawa's board.
FromSoftware is one of the most influential studios in modern gaming. Its punishing action role-playing games, built around methodical combat and cryptic world design, turned the "Soulslike" into a genre that other developers now copy. Elden Ring, released in 2022 with story input from novelist George R.R. Martin, became the studio's commercial breakout and has shipped more than 30 million copies.
Despite that reach, FromSoftware is not an independent company and it is not public. It is a subsidiary controlled by Kadokawa Corporation, a Japanese entertainment conglomerate, with two large minority owners in Tencent and Sony. When people ask who owns FromSoftware, the accurate answer is those three companies, in that order of size.
Understanding the structure matters because it sits at the center of a live corporate fight. Sony and an activist investor are both circling Kadokawa, the parent that controls FromSoftware. Who ends up steering Kadokawa will shape how much creative and financial independence one of gaming's most valuable studios keeps. This article traces the chain from the studio up to the owners who actually hold the votes.
Company overview
FromSoftware, Inc. was founded on November 1, 1986 by Naotoshi Zin and is headquartered in Tokyo, Japan. It began as a business software developer before releasing King's Field in 1994, an early first-person role-playing game that set the template for the difficult, atmospheric titles the studio became known for. It later created the long-running Armored Core mecha series.
The studio's modern identity was built by Hidetaka Miyazaki, who joined in 2004 and directed Demon's Souls, the Dark Souls trilogy, Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring. These games earned both critical awards and mass sales, and they made FromSoftware a strategic asset that larger companies wanted to own a piece of.
FromSoftware does not publish standalone financial statements, because it is a subsidiary rather than a listed company. The clearest measure of its scale is its output. Elden Ring shipped more than 30 million copies as of April 2025, its Shadow of the Erdtree expansion passed 10 million copies by mid-2025, and the co-op spin-off Elden Ring Nightreign added several million more after its May 2025 launch. The Elden Ring franchise alone has moved more than 45 million units. That kind of hit-driven value is what a business valuation calculator struggles to capture, because a single blockbuster release can reset a studio's worth.
Ownership structure
FromSoftware is private, held by three corporate owners
FromSoftware is a privately held company. Its shares do not trade on any stock exchange, and retail investors cannot buy them directly. Instead, the studio is owned by three companies that hold its stock among themselves: Kadokawa Corporation, a Tencent subsidiary, and Sony.
The only way to gain public exposure to FromSoftware is indirectly, by owning shares of its listed parent or of its minority backers. Kadokawa trades on the Tokyo Stock Exchange, Sony trades in Tokyo and New York, and Tencent trades in Hong Kong. FromSoftware itself remains a controlled subsidiary, so the meaningful ownership analysis happens at the parent level.
Founder equity
Naotoshi Zin founded FromSoftware in 1986, but he does not own or control it today. The studio changed hands twice at the corporate level. IT outsourcing firm Transcosmos became its parent in 2007, then Kadokawa acquired an 80% stake from Transcosmos in May 2014, bringing FromSoftware into the Kadokawa group.
Hidetaka Miyazaki, the president most associated with the studio's success, is an executive rather than an owner. FromSoftware has not disclosed any personal equity stake held by Miyazaki, and as a wholly controlled corporate subsidiary its shares sit with Kadokawa, Tencent, and Sony rather than with individual managers or founders. Control follows the corporate cap table, not the creative leadership.
Investors by ownership event
FromSoftware's ownership has been set by a small number of corporate transactions rather than by venture funding rounds. The table below traces the deals that produced today's split.
Round | Date | Amount raised | Lead investor(s) | Valuation |
|---|---|---|---|---|
Transcosmos control stake | 2007 | Not disclosed | Transcosmos, Inc. | Not disclosed |
Kadokawa acquires 80% | May 2014 | Not disclosed | Kadokawa (via Kadokawa Games) | Not disclosed |
Sony and Tencent minority stake | Aug 2022 | ~¥36.4B (~$260M) | Sony Interactive Entertainment, Tencent (Sixjoy Hong Kong) | Implied ~¥120B for the studio |
The 2022 transaction was a purchase of newly issued shares, so the money went into FromSoftware and diluted Kadokawa's holding rather than cashing it out. After the deal closed, the three owners settled into the split that still governs the studio.
Key institutional owners
Kadokawa Corporation is the majority owner, holding about 69.66% of FromSoftware. Kadokawa is a Tokyo-listed entertainment group that spans book and manga publishing, anime, film, games, and web services. It has controlled FromSoftware since 2014 and consolidates the studio in its game segment.
Tencent holds 16.25% through its subsidiary Sixjoy Hong Kong Limited. The Chinese technology and gaming giant has spent years buying stakes in studios worldwide, from full ownership of Riot Games to minority positions in Epic Games and others. Its FromSoftware stake fits that pattern of broad, passive positions in prized developers. Tencent's wider strategy is covered in who owns Tencent.
Sony Interactive Entertainment holds 14.09%, giving the PlayStation maker a direct financial interest in a studio whose games have often launched first or exclusively on its consoles. Sony's stake is both financial and strategic, tightening its relationship with a developer central to the PlayStation library. Sony's own ownership is detailed in who owns Sony.
Ownership at the parent level
Because Kadokawa controls FromSoftware, whoever controls Kadokawa has ultimate influence over the studio. That top layer changed sharply in 2025 and 2026. Sony, which already owned about 2% of Kadokawa, invested roughly 50 billion yen, or about $318 million, for newly issued shares and became Kadokawa's largest shareholder with about a 10% stake in January 2025. The two companies framed it as a capital and business alliance to expand Kadokawa's intellectual property into film, television, and games globally.
In 2026 the picture shifted again. Activist fund Oasis Management built a position in Kadokawa, overtook Sony, and raised its holding past 15%, making it the largest single shareholder and setting up a governance fight described later in this article.
Key people in control
President: Hidetaka Miyazaki
Hidetaka Miyazaki is the representative director and president of FromSoftware, appointed on May 21, 2014, the same year Kadokawa took control. He joined the studio in 2004 and rose from designer to the creative force behind its most successful games. He runs day-to-day operations and sets creative direction, but his authority is operational. Ownership and ultimate control rest with the corporate shareholders above him.
Parent company leadership: Kadokawa
Because FromSoftware is a subsidiary, its strategic direction answers to Kadokawa's board and management. Kadokawa's chief executive, Takeshi Natsuno, leads the parent that holds the majority stake, which makes Kadokawa's leadership decisions consequential for the studio. Natsuno's position came under direct pressure in 2026, as detailed below, which is unusual for a parent company whose subsidiary is performing well.
Board and control
FromSoftware's board reflects its ownership. Kadokawa, as majority holder, has the votes to control the studio's governance, while Sony and Tencent hold minority economic interests without a controlling block between them. This is a controlled-subsidiary model, not a dispersed public one. The studio's independence is a matter of how Kadokawa chooses to manage it rather than a structural guarantee, which is exactly what the activist campaign at the parent has put in play.
Ownership history and timeline
Year | Event |
|---|---|
1986 | Naotoshi Zin founds FromSoftware, Inc. in Tokyo |
1994 | Releases King's Field, its first role-playing game |
2007 | IT outsourcing firm Transcosmos becomes FromSoftware's parent |
2014 | Kadokawa acquires an 80% stake from Transcosmos; Hidetaka Miyazaki appointed president |
2022 | Elden Ring launches; Sony and Tencent buy a combined 30.34% for ~¥36.4B (~$260M), leaving Kadokawa at ~69.66% |
2025 | Sony invests ~¥50B (~$318M) in parent Kadokawa, becoming its largest shareholder at ~10% (effective January 7) |
2026 | Activist fund Oasis Management overtakes Sony as Kadokawa's largest shareholder, raising its stake past 15% |
Regulatory and controversy issues
Activist pressure on the parent company
The most material ownership issue facing FromSoftware sits at Kadokawa. In 2026, Hong Kong-based activist fund Oasis Management built a stake in Kadokawa, became its largest shareholder, and raised its position past 15% of voting rights. Oasis published a long proposal criticizing Kadokawa's management, including what it called "profit leakage" from FromSoftware's reliance on third-party publishers for its games. Oasis argued Kadokawa was not capturing enough value from its most valuable studio.
A contested CEO vote
Oasis campaigned to remove Kadokawa chief executive Takeshi Natsuno at the company's 2026 annual meeting. At the June 24, 2026 meeting, shareholders reappointed Natsuno, but support fell to 59.68%, down sharply from 90.26% a year earlier. More than 40% of votes withheld support for the CEO, a striking level of dissent for a Japanese blue-chip board and a sign the ownership fight over Kadokawa, and by extension FromSoftware, is far from settled.
Creative independence risk
FromSoftware has kept notable creative freedom under Kadokawa, releasing difficult, single-player games with limited monetization at a time when many large publishers push microtransactions. Both the activist pressure to extract more value and the possibility of tighter control by a strategic owner like Sony raise questions about whether that hands-off approach continues. These are strategic and reputational risks rather than confirmed changes, but they are the kind of exposure a risk register template is built to track.
Competition and consolidation scrutiny
Stakes held by Tencent and Sony, two of the largest forces in global gaming, place FromSoftware inside the broader consolidation of the industry. That trend has drawn regulatory attention worldwide, most visibly in the review of large console and publisher deals. FromSoftware's minority ownership has not triggered a major antitrust challenge, but the concentration of gaming power among a few giants remains a live policy concern.
Why ownership matters
Ownership shapes FromSoftware's future in a way that most players never see, because the brand on the box is the studio, not the conglomerate that controls it. FromSoftware answers to Kadokawa, and Kadokawa now answers to a shifting group of powerful shareholders. The decisions that matter most for the studio, from how its games are published to how aggressively they are monetized, are increasingly set in boardrooms rather than in the development studio.
The three-way split gives each owner a different motive. Kadokawa wants a profitable subsidiary that strengthens its intellectual property portfolio. Sony wants a closer tie to a studio whose games sell PlayStation consoles, and its parallel investment in Kadokawa deepens that leverage. Tencent wants exposure to a premium developer as part of a global portfolio. When those motives align, FromSoftware gets stability. When they diverge, the studio can become a bargaining chip. The rivalry between console owners is a recurring theme in how Sony makes money.
The activist campaign is the wild card. Oasis is pressing Kadokawa to extract more value from FromSoftware, which could mean changes to how the studio publishes and prices its games. That is a direct challenge to the creative independence that made FromSoftware valuable in the first place. The tension between short-term financial return and long-term creative reputation is the core of the ownership story, and it is why the fight over Kadokawa's board matters to anyone who cares about the studio's games.
For players, the structure is mostly invisible today but carries real stakes. FromSoftware's reputation rests on demanding, uncompromising design that has resisted the monetization common at other large studios. Whether that survives depends less on Miyazaki and more on who ultimately controls Kadokawa, a question that peers like Nintendo and Capcom have answered in their own ways by staying founder-influenced or independent.
Frequently asked questions
Who owns FromSoftware?
FromSoftware is privately owned by three companies. Kadokawa Corporation, a Tokyo-listed entertainment group, holds the majority at about 69.66%. Tencent, through its subsidiary Sixjoy Hong Kong, holds 16.25%, and Sony Interactive Entertainment holds 14.09%. The studio has no publicly traded shares of its own.
Is FromSoftware publicly traded?
No. FromSoftware is a private subsidiary and its shares do not trade on any exchange. The only way to gain exposure is indirectly, by owning stock in its listed parent Kadokawa (Tokyo Stock Exchange, ticker 9468) or in its minority backers Sony and Tencent.
Who founded FromSoftware?
FromSoftware was founded on November 1, 1986 by Naotoshi Zin in Tokyo. It started as a business software developer before moving into games with King's Field in 1994. Zin does not own or control the studio today, which has passed through Transcosmos and then Kadokawa at the corporate level.
Who is the president of FromSoftware?
Hidetaka Miyazaki has been representative director and president since May 2014. He joined the studio in 2004 and directed Dark Souls, Bloodborne, Sekiro, and Elden Ring. He leads creative and day-to-day operations, but he is an executive rather than a disclosed owner, so control rests with the corporate shareholders.
The largest shareholder is Kadokawa Corporation at about 69.66%, followed by Tencent (via Sixjoy Hong Kong) at 16.25% and Sony Interactive Entertainment at 14.09%. One level up, control of Kadokawa itself is contested, with Sony taking a roughly 10% stake in January 2025 and activist fund Oasis Management overtaking it in 2026 with a position above 15%.
How much did Sony and Tencent pay for their stakes?
Sony and Tencent together paid about 36.4 billion yen, or roughly $260 million, for a combined 30.34% of FromSoftware in a 2022 purchase of newly issued shares. Separately, Sony invested about 50 billion yen, or roughly $318 million, in parent company Kadokawa in early 2025 to become its largest shareholder at the time.