
Roblox is publicly traded on the New York Stock Exchange under the ticker RBLX, with a market capitalization of approximately $29–30 billion as of early May 2026.
CEO and co-founder David Baszucki holds roughly 7% of the economic shares but controls more than 50% of total voting power through super-voting Class B shares.
Top institutional shareholders include Vanguard (~9%), Index Ventures (~7%), Fidelity (~6.5–7%), and BlackRock (~6%) — all holding positions above 5%.
A dual-class share structure gives Baszucki a 20:1 voting advantage over public investors, meaning no outside shareholder can override his strategic decisions.
Roblox sits at the intersection of gaming, social media, and creator economy — a platform where over 80 million people once logged in daily to play, build, and socialize in user-generated virtual worlds. That makes the question of who owns Roblox more than an exercise in reading SEC filings. It's a question about who controls a platform used overwhelmingly by young people, who shapes its safety policies, and who decides how billions of dollars in virtual spending flow between the company, developers, and advertisers.
The answer is more nuanced than a single name on a stock certificate. Roblox is publicly traded, but its governance structure concentrates decision-making power in the hands of one person: co-founder David Baszucki. Meanwhile, some of the world's largest asset managers hold significant economic stakes. This article breaks down the full ownership picture — from institutional shareholders and venture backers to the dual-class structure that keeps Baszucki firmly in charge.
Company overview
Roblox is a user-generated content platform that allows players — and increasingly, brands — to create and monetize 3D experiences. Founded in 2004 by David Baszucki and Erik Cassel, the company is headquartered in San Mateo, California and incorporated in Delaware.
The platform's core model is straightforward: Roblox provides the engine, tools, and distribution; independent developers build the experiences; and users spend a virtual currency called Robux to access premium content. Roblox takes a share of every transaction.
Before its recent safety overhaul, Roblox attracted tens of millions of daily active users, the vast majority of them under 18. The platform's scale made it one of the most-used entertainment apps in the world among younger demographics. Its market cap hovered around $29–30 billion in early May 2026, though that figure dropped sharply after the company slashed its 2026 bookings forecast by roughly $1 billion in late April 2026.
Erik Cassel, who co-built the platform's original technology, passed away in 2013. Baszucki has led the company since its founding.
Ownership structure
Roblox trades on the NYSE, so its shareholder base is visible through quarterly SEC filings. As of Q1 2026, four institutional investors each hold more than 5% of outstanding shares.
Shareholder | Ownership % | Type |
|---|---|---|
Vanguard Group | ~8.9–9.1% | Institutional (index/passive) |
David Baszucki | ~7.0% | Insider / founder |
Index Ventures | ~6.9% | Institutional (venture) |
FMR LLC (Fidelity) | ~6.5–6.8% | Institutional (active) |
BlackRock Inc. | ~5.8–5.9% | Institutional (index/passive) |
Note: Ownership percentages vary slightly across financial data aggregators due to reporting lag and share class differences.
Vanguard is the largest outside shareholder, holding approximately 63.5 million shares. Index Ventures, a venture capital firm that backed Roblox from its Series E onward, remains a top-five holder with roughly 49.2 million shares — an unusually large position for a VC firm in a post-IPO company.
The most important detail in Roblox's ownership isn't who holds the most shares — it's who holds the most votes.
Roblox uses a dual-class capital structure:
Class A shares (publicly traded): 1 vote per share
Class B shares (held by insiders): 20 votes per share
David Baszucki holds the Class B super-voting shares, giving him a 20:1 voting advantage over public investors. Despite owning only about 7% of the company's economic value, he controls more than 50% of total voting power. That means Baszucki can single-handedly decide board composition, executive compensation, M&A activity, and strategic direction — regardless of what Vanguard, BlackRock, or any other institutional investor prefers.
This structure is common among founder-led tech companies (Meta, Alphabet, and Snap all use variants), but it carries real implications for outside shareholders. Public investors are along for the economic ride, but they don't steer the car.
On April 2, 2026, Baszucki converted 2.69 million Class B shares into Class A shares through The Freedom Revocable Trust at $0.00 per share. This was a share class conversion, not an open-market sale — it shifted some of his holdings from super-voting to regular shares without generating a trade on the exchange. The move slightly diluted his voting advantage but did not change his majority control.
In August 2025, Baszucki filed an amended Schedule 13G disclosing beneficial ownership of 48.35 million shares (approximately 7.0% of Class A equivalent stock) held through various trusts.
Key people in control
CEO and board chair: David Baszucki
David Baszucki has served as CEO since founding Roblox in 2004. He also holds the title of Chairman of the Board, meaning there is no independent check on executive power at the board level — a governance structure that some investors view as a risk factor.
Before Roblox, Baszucki founded Knowledge Revolution, a simulation software company that was eventually acquired by MSC Software. That background in physics simulation informed the technical foundation of what became Roblox's 3D engine.
Economic ownership vs. operational control
The gap between Baszucki's economic stake and his voting power is worth understanding clearly:
Economic ownership: ~7% of shares — comparable to a large institutional holder
Voting power: >50% of aggregate votes — absolute control over corporate decisions
This means Baszucki doesn't need to own a majority of the company to run it. The dual-class structure ensures that even if every institutional investor voted against him on a given proposal, his super-voting shares would carry the day. For a platform that serves tens of millions of minors, this concentration of control makes Baszucki's personal judgment the single most important variable in the company's trajectory.
Co-founder Erik Cassel
Erik Cassel co-founded Roblox alongside Baszucki and was instrumental in building the platform's early technology. He passed away in 2013. Details about the disposition of his equity are not publicly available; early holdings were transitioned through estate transactions.
Ownership history and timeline
Roblox's path from a bootstrapped simulation tool to a $30 billion public company spans two decades, multiple venture rounds, and one of the most-watched direct listings in gaming history.
Year | Event |
|---|---|
2004 | David Baszucki and Erik Cassel found Roblox |
2009–2012 | Early venture rounds from Altos Ventures, First Round Capital, and Floodgate |
2013 | Co-founder Erik Cassel passes away |
March 2017 | Series E: $25 million from Meritech Capital Partners and Index Ventures |
September 2018 | Series F: $150 million from Greylock Partners, Tiger Global, Altos Ventures, and Index Ventures |
February 2020 | Series G: $150 million from Andreessen Horowitz, Tencent Holdings, and Temasek at a $4 billion valuation |
January 2021 | Series H: $520 million from Altimeter Capital and Dragoneer Investment Group at a $29.5 billion valuation |
March 10, 2021 | Direct listing on NYSE; opens at a $42.6 billion market cap |
From venture-backed to publicly traded
Roblox's early funding came from small checks — friends-and-family and angel investors bridged the gap while Baszucki and Cassel built the platform. Institutional capital didn't arrive in meaningful size until the 2017 Series E.
The acceleration from 2018 onward was dramatic. The Series F in September 2018 brought in $150 million and expanded the investor base to include Tiger Global and Greylock. The Series G in February 2020 — just before the pandemic supercharged online gaming — added Andreessen Horowitz, Tencent Holdings, and Singapore's sovereign wealth fund Temasek at a $4 billion valuation.
By January 2021, with pandemic-era engagement surging, Roblox raised $520 million in a Series H at a $29.5 billion valuation. Two months later, it went public via a direct listing — not a traditional IPO — opening at a market cap of $42.6 billion. The direct listing allowed existing shareholders to sell without the company issuing new shares, a structure that avoided dilution but also meant Roblox didn't raise additional capital on listing day.
The total implied value of the direct listing was approximately $8.95 billion in first-day trading volume, signaling enormous public market appetite.
Regulatory and controversy issues
Child safety overhaul and its financial fallout
Roblox's ownership story in 2026 can't be separated from its child safety crisis. Facing lawsuits, regulatory scrutiny, and sustained criticism over how the platform handled online predators, Roblox rolled out mandatory age-verification tools in January 2026. The measures required face scans or government ID to access certain features and imposed age-gated communication restrictions.
The safety overhaul was praised by child advocacy groups. It also cost the company dearly.
On April 30, 2026, Roblox slashed its fiscal 2026 bookings forecast by roughly $1 billion, citing the loss of approximately 20 million daily active users — many of whom either couldn't or wouldn't complete the verification process. The stock plunged 20–30% in after-hours trading.
Management defended the decision, framing the short-term financial hit as necessary for the platform's long-term viability. But for shareholders, the episode highlighted a tension inherent in Roblox's ownership structure: Baszucki's majority voting control meant the safety overhaul proceeded on his terms, with no mechanism for institutional investors to push back even as billions in market value evaporated.
Russia platform ban
In December 2025, Roblox was banned in Russia, shutting down local servers and contributing to the decline in daily active users. The ban added to the headwinds that preceded the April 2026 guidance cut.
Advertising policy changes
On March 21, 2026, Roblox announced it would begin taking a share of revenue from in-game sponsorships starting in May 2026 — a significant shift in how the platform monetizes brand activity. The move signals Roblox's intent to build a formal advertising business, but it also introduces new friction with developers who previously kept sponsorship revenue.
Why ownership matters
For a platform used primarily by children and teenagers, Roblox's ownership structure carries stakes beyond the financial. David Baszucki's majority voting control means one person decides how the platform balances growth against safety, how aggressively it monetizes young users, and whether controversial policies — like the age-verification overhaul — proceed over investor objections.
The dual-class structure also affects capital allocation. Public shareholders bear the economic consequences of strategic bets (like the $1 billion bookings cut) but have no meaningful vote on them. For investors, this is a trade-off: you get a founder-led company with long-term conviction, but you give up governance rights that could serve as a check on risky decisions.
For developers, advertisers, and parents, understanding who owns Roblox clarifies who's accountable. The answer, in practice, is David Baszucki.
Frequently asked questions
Who is the CEO of Roblox?
David Baszucki has served as CEO since he co-founded the company in 2004. He also holds the role of Chairman of the Board. Before Roblox, Baszucki founded Knowledge Revolution, a physics simulation software company.
Is Roblox publicly traded?
Yes. Roblox trades on the New York Stock Exchange (NYSE) under the ticker RBLX. The company went public via a direct listing on March 10, 2021, opening at a market capitalization of $42.6 billion. As of early May 2026, its market cap sits around $29–30 billion.
Who founded Roblox?
Roblox was founded in 2004 by David Baszucki and Erik Cassel. Cassel passed away in 2013. Baszucki continues to lead the company as CEO and Chairman.
The largest shareholders as of Q1 2026 are Vanguard Group (~9%), David Baszucki (~7%), Index Ventures (~7%), FMR LLC / Fidelity (~6.5–7%), and BlackRock (~6%). However, Baszucki controls more than 50% of voting power through super-voting Class B shares, making him the most powerful shareholder regardless of economic stake.
Roblox has two classes of stock. Class A shares (publicly traded) carry 1 vote each. Class B shares (held by insiders, primarily Baszucki) carry 20 votes each. This gives Baszucki majority voting control despite owning only about 7% of the company's economic value — a structure that insulates him from outside shareholder pressure.